
Co-Design: Sharing Power, Not Just Gathering Opinions
Co-Design: Sharing Power, Not Just Gathering Opinions
Published: Friday, 29 May 2026
Category: Advocacy & Systems Change
Reading time: 7 minutes
"We co-designed this with clients!"
You ran one workshop where people stuck Post-it notes on a wall. Then you went away and designed the program however you wanted.
That's not co-design. That's consultation theatre.
Real co-design means people with lived experience have actual power in decisions. Not just input. Not just feedback. Power.
It means they're at the table from problem definition through to implementation and evaluation. It means when there's disagreement, their voice has equal or greater weight. It means you might end up with something completely different from what you planned.
And if that scares you? That's the point. If you're still in control, it's not co-design.
Let me show you what real co-design looks like—and why it matters so much that we get it right.
What Co-Design Actually Is
The Core Principle
"Nothing About Us Without Us"
A disability rights movement principle that applies across all co-design.
If you're designing services for people, those people must be meaningfully involved in designing them.
Not as consultants providing feedback.
As partners with decision-making power.
Co-Design vs. Other Approaches
Consultation: "We've designed something. What do you think?" Power: You decide, they comment
Involvement: "Help us explore options. We'll decide which to pursue." Power: You decide, they inform
Co-design: "Let's design this together, as partners." Power: Shared decision-making
Community-led: "You design, we'll resource and support." Power: They decide, you enable
Real co-design is collaborative from start to finish, with genuine power-sharing.
Why Co-Design Matters
1. Better Services
People with lived experience know:
What actually helps
What barriers exist
What's been tried and failed
What assumptions professionals make that are wrong
What matters most
Services designed with them work better than services designed for them.
2. Dignity and Rights
People have the right to participate in decisions affecting them.
Co-design isn't a favour. It's respecting fundamental rights to self-determination and participation.
3. Reduced Waste
How many services have been designed, funded, launched... and not used?
Often because they don't meet actual needs.
Co-design reduces this because you're designing with the people who'll use it.
4. Power Redistribution
Services have traditionally concentrated power with professionals and funders.
Co-design redistributes power to the people services are meant to serve.
This isn't just about individual services. It's about challenging who gets to make decisions about communities.
What Real Co-Design Looks Like
All Stages, Not Just One
Co-design throughout:
1. Problem Definition Not: "We've identified that parents need parenting classes." Co-design: "What challenges are you facing as parents? What would help?"
2. Solution Development Not: "Here are three options we've designed. Which do you prefer?" Co-design: "Let's brainstorm solutions together. What would actually work?"
3. Design and Prototyping Not: "We'll create the program and show you." Co-design: "Let's develop this together, test it, refine it based on what you experience."
4. Implementation Not: "We'll deliver the program." Co-design: "Some of you will deliver it, some will help guide it, all will shape how it runs."
5. Evaluation Not: "We'll measure if it met our goals." Co-design: "Did this work for you? What should change? What should continue?"
If people with lived experience aren't involved at ALL stages, it's not co-design.
Genuine Decision-Making Power
Tokenistic: Advisory group gives feedback. Management decides.
Co-design: Advisory group makes decisions with management, or advisory group decides within agreed parameters.
Example:
❌ Tokenistic: "Thanks for your input. We've taken some of your suggestions on board."
✅ Co-design: "You've identified three priorities. Which should we pursue first? You decide, and we'll resource it."
The test: Can they say no to your ideas? Can their vision prevail over yours? If not, it's not shared power.
Paid Participation
Free labour isn't a partnership.
People with lived experience should be paid for:
Attending meetings ($50-100/hour minimum)
Reviewing documents
Co-facilitating
Research participation
Lived experience expertise
Why this matters:
Recognises expertise has value
Makes participation accessible to people who can't afford to volunteer
Signals genuine partnership
Not paying people = extracting free knowledge from often marginalised people = exploitation.
Accessible and Inclusive
Co-design processes must be accessible to:
People with disability (physical access, communication supports, flexible participation)
People from CALD backgrounds (interpreters, culturally appropriate methods)
People with low literacy (visual methods, verbal participation)
People with caring responsibilities (childcare, flexible times)
People with lived experience of trauma (trauma-informed processes)
If your process excludes people, you're not co-designing with them.
Long-Term Commitment
One workshop ≠ co-design.
Real co-design takes months or years:
Building relationships and trust
Multiple touchpoints
Iterative design and testing
Ongoing adjustment
Sustained involvement
Quick co-design is usually fake co-design.
Common Co-Design Mistakes
1. "Co-Design" Without Power
What it looks like: "We co-designed this program with lived experience!"
Reality:
One consultation session
No decision-making power
Professional staff still controlled all decisions
Lived experience input was "considered" but easily dismissed
Why it's harmful:
Misrepresents what happened
Wastes participants' time
Creates cynicism about future engagement
Tokenises lived experience
2. Cherry-Picking Participants
What it looks like: Only involving people who:
Are articulate and confident
Agree with professionals
Are "easy to work with"
Represent the "deserving"
Why it's harmful:
Excludes people most affected
Creates unrepresentative co-design
Reinforces existing power structures
Services still don't work for everyone
Real co-design includes:
People who challenge you
People with complex needs
People experiencing current struggles (not just "success stories")
Diverse voices
3. Late Involvement
What it looks like: "We've already decided we need a support group program. Help us design what it looks like."
Problem: Major decision (that we need a support group) already made without them.
Real co-design: "What kind of support would help?" They might identify support groups, or something completely different.
Start earlier. Much earlier.
4. No Follow-Through
What it looks like: Lots of consultation. Then silence. Then a program appears that bears little resemblance to what was discussed.
Why it's harmful:
Broken trust
Participants feel used
Reinforces belief that "they never listen"
Real co-design: What was designed together is actually implemented. Adjustments explained. Ongoing involvement.
5. Burden Without Support
What it looks like: Expecting people to:
Navigate complex processes without support
Understand professional jargon
Manage emotional labour of reliving experiences
Operate in formal structures unfamiliar to them
Real co-design provides:
Plain language
Support people to participate
Debriefing and emotional support
Capacity-building
Peer support
Making Co-Design Real
1. Start with Relationship-Building
Before jumping into design:
Spend time building trust
Understand people's experiences and priorities
Demonstrate you're trustworthy
Show you can receive criticism without defensiveness
Rushed relationship-building = shallow co-design.
2. Be Clear About What's Negotiable
Honesty about constraints builds trust.
"We have $50k and 6 months. We must serve people in this region. Everything else is negotiable."
Better this honesty than pretending everything is open when it's not.
3. Build Capacity
Some participants will be new to co-design.
Provide:
Orientation to process
Mentoring from experienced co-designers
Skills development (meeting participation, advocacy, project management)
Peer support
Don't expect people to arrive with all skills.
4. Share Information Equally
Power imbalance often comes from information asymmetry.
Ensure co-designers have:
Access to all relevant information
Time to review complex documents
Information in accessible formats
Support to understand context
If staff know things co-designers don't, power isn't equal.
5. Create Safe Spaces for Disagreement
Disagreement is healthy in co-design.
Create safety for:
Challenging professional assumptions
Saying "that won't work"
Proposing radical alternatives
Naming power dynamics
If everyone always agrees, something's wrong.
6. Document and Report Back
Transparent documentation shows:
What was discussed
Who decided what
Why decisions were made
What happened to suggestions that weren't pursued
This accountability matters.
7. Embed Lived Experience Leadership
Beyond one-off co-design:
Employ people with lived experience in:
Service delivery
Management
Governance
Peer support roles
Co-design shouldn't be separate from organisational structure—it should be embedded.
Examples of Real Co-Design
Example 1: Housing Service
❌Fake co-design: "We designed a housing program. What do you think?"
✅Real co-design:
Steering committee: 50% people with lived experience of homelessness
Paid participation
Problem definition done together ("What makes housing sustainable?")
Service model designed by committee
People with lived experience employed as peer navigators
Ongoing feedback loops built in
Evaluation measures decided by steering committee
Result: Program shaped by those who've experienced homelessness, more likely to work.
Example 2: Disability Service
❌Fake co-design: Workshop where people with disability gave feedback on pre-written program
✅Real co-design:
Reference group of people with disability with decision-making power
All documents in accessible formats
Design decisions made by reference group
Service co-delivered by people with disability and non-disabled staff
"Nothing about us without us" as operating principle
Result: Service that actually works for disabled people because they designed it.
Example 3: Mental Health Peer Support
❌Fake co-design: Clinical staff designed peer program, asked peers for input
✅Real co-design:
Peers designed the model
Peers determined training, supervision approach
Peers on hiring panel
Peer governance structure
Clinical staff in support role, not design role
Result: Peer-led program that reflects peer values, not clinical assumptions.
When Co-Design Is Hard
Organisational Resistance
Common pushback:
"It takes too long"
"They don't have the expertise"
"We'll lose control"
"What if they want something we can't deliver?"
Responses:
Co-design saves time in long run (less redesign)
Lived experience IS expertise
Sharing control is the point
Be honest about constraints upfront
Power Struggles
When professionals and co-designers disagree:
Don't: Dismiss co-designers' views as "unrealistic" or "not understanding how things work"
Do:
Explore the disagreement
Understand their reasoning
Check if constraints you're citing are real or assumed
Consider: maybe they're right and the "way things work" needs to change
Sometimes disagreement means co-design is actually working—power dynamics are being challenged.
Burnout
Co-design is intensive work for everyone.
Support needed:
Adequate time and resources
Emotional support
Regular breaks
Celebrating progress
Acknowledging difficulty
If people are burning out, something in the process needs to change.
The Bigger Picture
Co-design is ultimately about democracy.
Who gets to decide what services exist and how they operate?
Traditional model: Professionals, managers, funders decide. Service users receive.
Co-design model: Service users have equal voice in design. Partnership.
Community-led model: Service users design and lead. Professionals support.
Each shift redistributes power.
And that's the point.
Services should be accountable to the people they serve.
Co-design is how we make that real.
Key Takeaways
Co-design means shared decision-making power at ALL stages, not just gathering input
Real co-design requires paid participation, accessible processes, and long-term commitment
Tokenistic co-design (one workshop, no power) does more harm than good
People with lived experience must be involved from problem definition through evaluation
Disagreement and challenge are signs co-design is working
Co-design takes longer but creates better services and redistributes power
Beyond co-design projects, embed lived experience leadership in organisations
Reflection Questions
When you've called something "co-design," was it really? What level of power-sharing existed?
What makes you uncomfortable about genuinely sharing power with service users?
Who's missing from your co-design processes? Why?
What would need to change in your organisation for real co-design to happen?
Further Learning
Develop co-design capacity with The Community Workers Hub:
Co-Design Methods for Inclusive Service Development - Practical tools and processes for genuine co-design
Community Engagement That Actually Engages - Building foundations for meaningful participation
Leading with Lived Experience: When Peers Join the Team - Embedding lived experience leadership
Join The Hub for training in power-sharing and authentic partnership.
Sarah Smallman is the founder of The Community Workers Hub and believes those closest to the issues are closest to the solutions.

